Cara Mudah Membuat Action Figure Bergerak, Lengkap 27 Prompt Tinggal Copas

Berikut ini Cara Mudah Membuat Action Figure Bergerak, Lengkap 26 Prompt Tinggal Copas. Simak selengkapnya

Penulis: Evan Saputra CC | Editor: Evan Saputra
Serambinews.com
MEMEGANG ACTION FIGURE - Orang yang sedang memegang action figure diri sendiri dengan latar belakang yang sedap dipandang dengan menggunakan Gemini AI. Berikut cara mudahnya. 

9. Ultra-realistic product photography in a 9:16 aspect ratio, with soft studio lighting and glossy highlights. A full-body keychain shaped like an action figure, designed with highly realistic details and natural proportions, closely resembling the main object based on the provided reference. The outfit style, design, and colors match the original clothing of the object, arranged to look elegant and premium. The figure’s face has a natural expression with lifelike sculpting, giving it the appearance of a high-quality collectible. The keychain strap uses a contrasting color compared to the outfit of the object, decorated with a daisy motif and bold white text that reads "Nama", making it stand out and easily recognizable. A realistic human hand gently pinches the keychain ring, captured sharply in focus. The background is softly blurred with mall interior lighting, creating a cinematic bokeh effect for a professional, luxury product showcase aesthetic.

10. Create an ultra-realistic image of a girl (photo attached) sitting at a computer desk in a brightly lit room. She smiles while holding a detailed collectible figurine of herself. Feature the figurine as the main subject, a realistic 1/7 scale. On the table next to her is a branded toy box with her photo and the same figurine design. A monitor behind her displays 3D sculpting software (such as ZBrush or Blender) displaying a grayscale 3D model of her in the same outfit. The table is littered with small toy pieces and modeling tools scattered around, giving it a creative, workshop-like feel. The overall composition should look cinematic, highly detailed, and realistic, with soft lighting that highlights the subject, figurine, and 3D model on the screen.

11. fotografi produk ultra-realistis, pencahayaan luar ruangan . Figur gantungan kunci miniatur koleksi, wajah berdasarkan ilustrasi yang disediakan,wanita berkacamata berhijab pink memakai outer panjang pink fuchsia motif hati kecil kecil, dalaman dress panjang warna cream. Sepatu pink. posenya seperti sedang mengendarai motor scoopy warna pink. Plat BB 2625 BH. Bukan foto manusia sungguhan, melainkan mainan bergaya action figure premium. Dirancang dengan proporsi bergaya dan detail pahatan, terbuat dari plastik cetak 3D atau vinil PVC. Permukaan yang dicat halus, garis jahitan cetakan yang terlihat, fitur wajah yang disederhanakan, dan lipatan pakaian yang tampak seperti buatan dan dicetak. Figur ini memiliki lapisan cat mengilap dan matte, menyerupai patung-patung koleksi berkualitas tinggi. Tali pengikatnya sesuai dengan tema warna figur, dihiasi motif sederhana, charm mawar pink tua dan teks tebal seperti "boru hombing". Tangan wanita dengan arnnail warna pink yang realistis dengan lembut mencubit gantungan kunci scoopy juga tertangkap dengan fokus yang tajam. Latar belakang diburamkan secara lembut dengan pencahayaan interior meja kantor dan bokeh sinematik, yang menekankan pesona koleksi mainan miniatur ini.

11. Nure two hand gently pick up the figure on the frame and rotate it slightly for inpection.the model in the packaging box remain stationary,while all other background elements stay unchanged.

12. Ciptakan gambar ultra-realistis seorang anak (foto terlampir) yang duduk di meja komputer di ruangan yang terang benderang. la tersenyum sambil merakit model mainan mobil yang detail.
Tonjolkan patung tersebut sebagai subjek utama, skala
1/7 yang realistis. Di meja di sampingnya terdapat kotak mainan bermerek dengan fotonya dan desain
patung yang sama.
Monitor di belakangnya menampilkan perangkat lunak pemahat 3D (seperti Brush atau Blender) yang menampilkan model 3D skala abu-abu dengan mobil yang sama. Meja tersebut dipenuhi dengan potongan-potongan mainan kecil dan peralatan pemodelan yang tersebar, memberikan suasana kreatif
dan seperti bengkel.
Komposisi keseluruhan harus terlihat sinematik, sangat detail, dan realistis, dengan pencahayaan lembut yang menonjolkan subjek, patung, dan model 3D di layar.

13. Use the uploaded photo as the base character. Generate a realistic 1/5 scale anime-style collectible figure of the character, but **increase the size of the figure by 40 persen** compared to previous renderings, so it looks slightly oversized and visually dominant. Place the figure in the foreground on a clean, modern computer desk. Ensure it's standing on a circular transparent acrylic base (no text), and positioned **closer to the front edge** of the desk so it appears larger and draws attention. Behind the figure, show a realistic iMac screen with Blender software open, displaying the same character in 3 views (wireframe, shaded, textured) to show the modeling process. Next to the figure, include a professionally designed Japanese-style collectible toy box labeled “Your Name” — white and gold minimalist design, printed with 1 large render image of the figure and 4–6 small angled views. Ensure the box is slightly smaller than the figure to make the character look dominant. Use natural daylight, soft DSLR-like shadows, and clean focus. Optional: blur the background bookshelf and plant slightly to make the figure pop out even more.

14. Create a 1/18th scale commercial sculpture from the image, in a realistic style, in a real-life environment. The sculpture is placed on a computer desk. The sculpture has a transparent acrylic base, with no text on the base. The content on the computer screen is the ZBrush modeling process of the figure. Next to the computer screen is a frame containing the photo printed with the original artwork.

15. Ciptakan gambar ultra-realistis deorang wanita cantik buat semirip mungkin dengan foto terlampir, yang duduk di meja komputer di ruangan yang terang benderang. dia tersenyum sambil memegang patung koleksi dirinya yang detail. Tonjolkan patung tersebut sebagai subjek utama dengan baju yang sama, skala 1/7 yang realistis. Di meja di sampingnya terdapat kotak mainan bermerek dengan fotonya dan desain patung yang sama. Monitor di belakangnya menampilkan perangkat lunak pemahat 3D (seperti ZBrush atau Blender) yang menampilkan model 3D skala abu-abu dirinya dengan pakaian yang sama. Meja tersebut dipenuhi dengan potongan-potongan mainan kecil dan peralatan pemodelan yang tersebar, memberikan suasana kreatif dan seperti bengkel. Komposisi keseluruhan harus terlihat sinematik, sangat detail, dan realistis, dengan pencahayaan lembut yang menonjolkan subjek, patung, dan model 3D di layar.

16. create a 1/7 scale commercialized figurine of the characters in the picture, in a realistic style, in a real environment. The figurine is placed on a computer desk. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to the computer screen is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations.

17. Gumamit ng nano-banana model para iguhit ang 1/7 scale na commercial figure ng karakter sa larawan, realistic na estilo, tunay na kapaligiran. Ang figure ay nakalagay sa computer desk, at sa screen ng computer ay makikita ang CAD modeling process ng figure. Sa tabi ng computer screen ay nakalagay ang BANDAI-style na plastic toy box na may orihinal na artwork.

18. Create a 1/7 scale commercialized figurine of (the character in the picture), realistic style, in a real environment. Figurine placed on a computer desk. has a round transparent acrylic base. Next to the desk is the real person in the picture, in the real life size with the same attire as in the picture and the figurine, leaning the figurine carefully with a fine brush. in a modern styled studio room, brightly lit. With some collection of toys and action figures in the background

19. buatkan foto pasangan inih sebagai mainan rakitan ukuran 1/4 dan saya yang ada di poto pertama merakitnya di meja kerja saya tambahkan beberapa bagian, yang tersebar agar realistis dan sebuah kotak menujukkan rakitan pasangan pastikan wanita 100 persen selesai dan pasangan cowo 50 persen selesai dengan kepala terpasang\

20. Ciptakan gambar ultra-realistis seorang wanita (foto terlampir) yang duduk di meja komputer di ruangan yang terang benderang. Ia tersenyum sambil memegang patung koleksi dirinya yang detail. Tonjolkan patung tersebut sebagai subjek utama, skala 1/7 yang realistis. Di meja di sampingnya terdapat kotak mainan bermerek dengan fotonya dan desain patung yang sama. Monitor di belakangnya menampilkan perangkat lunak pemahat 3D (seperti ZBrush atau Blender) yang menampilkan model 3D skala abu-abu dirinya dengan pakaian yang sama. Meja tersebut dipenuhi dengan potongan-potongan mainan kecil dan peralatan pemodelan yang tersebar, memberikan suasana kreatif dan seperti bengkel. Komposisi keseluruhan harus terlihat sinematik, sangat detail, dan realistis, dengan pencahayaan lembut yang menonjolkan subjek, patung, dan model 3D di layar.

21. Ubah gambar agar terlihat seperti cetakan 3D dengan kulit realistis seperti silikon cerah, berpose seperti foto di dasar akrilik. Di sebelahnya, letakkan kotak berwarna dan ilustrasi karakter yang mirip dengan foto referensi, dengan teks "Z4CK.id" dan logo "Action Figure." Di belakangnya, tambahkan layar PC melengkung yang menampilkan ZBrush atau render karakter, dan juga sertakan foto di layar, sebagai bagian dari latar belakang cetak 3D di ruang game. Di atas meja cokelat, letakkan buku hitam, segelas kopi, keyboard, mouse, asbak, dan rokok. Dari kamera depan, tangan pria terlihat menyesuaikan /memperbaiki gambar. Wajah dan penampilan harus sesuai dengan foto referensi di atas. (sesuaikangambar sesuai). Ultra-detail, tekstur tajam, hiper-realistis, ditampilkan

22. From this model, create a happy Indonesian woman proudly displays a custom-made figurine of herself, dressed in traditional kebaya, in her creative workspace. Behind her, a computer monitor shows the 3D model used to create the figurine, highlighting the digital artistry involved. The woman is smiling warmly at the camera, holding the detailed figurine with both hands. On the desk, the figurine's packaging is also visible, featuring a photo of the woman. The workspace is well-lit and organized, with various art supplies and design tools scattered around, suggesting a creative and personal project

23. characters in the picture, in a realistic style, in a real environment. The figurine is placed on a computer desk. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to the computer screen is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations.

24. Make this motorcycle into a toy assembly model, with the person
in the picture on the right sitting on the table assembling the
Motorcycle toy, the motorcycle is 1/4 size, and the box of the motorcycle is on
the side, it says (model of your motorcycle) on the box, and there
are parts nearby to make it more realistic.

25. Use the nano-banana model to create a 1/7 scale commercialized figure of the character in the illustration, in a realistic style and environment. Place the figure on a computer desk, using a circular transparent acrylic base without any text. On the computer screen, display the ZBrush modeling process of the figure. Next to the computer screen, place a BANDAI-style toy packaging box printed with the original artwork.

26. “Two hands gently pick up the figure in the frame and rotate it slightly for inspection. The model on the computer screen and the model printed on the packaging box remain stationary, while all other background elements stay unchanged.”

27. Using the model, create a 1/7 scale commercialized figurine of the characters in the picture, in a realistic style, in a real environment. The figurine is placed on a computer desk. The figurine has a round transparent acrylic base, with no text on the base. The content on the computer screen is the Zbrush modeling process of this figurine. Next to the computer screen is a BANDAI-style toy packaging box printed with the original artwork. The packaging features two-dimensional flat illustrations

(Bangkapos.com/Serambi/Tribunnews)

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